namespace Nzy3d.Events.Keyboard
{
	public interface IBaseKeyListener
	{
		/*
		/// <summary>
		/// Invoked when a key has been typed (key pressed in .net). 
		/// </summary>
		void KeyTyped(object sender, System.Windows.Forms.KeyPressEventArgs e);

		/// <summary>
		/// Invoked when a key has been pressed (key down in .net).
		/// </summary>
		void KeyPressed(object sender, System.Windows.Forms.KeyEventArgs e);

		/// <summary>
		/// Invoked when a key has been released (key up in .net).
		/// </summary>
		void KeyReleased(object sender, System.Windows.Forms.KeyEventArgs e);
		*/
	}
}
